Updated 29 August 2026

The rulebook

Short, plain, and enforced the same way for everyone. Not knowing a rule has never been a defence — but we've tried hard to make sure you never need that excuse.

01

General conduct

These apply everywhere — in game, in Discord, and on this website.

This is a serious roleplay server

G1

Low-quality roleplay will result in punishment.

Stay in character at all times

G2

If a rule break happens, finish the scene and report it afterwards. Do not break character or start rule-checking mid-roleplay.

Staff have the final say

G3

Staff, Directors and Management make the final call in all situations.

Report within 24 hours

G4

Player reports must be made within 24 hours of the incident.

Working microphone

G5

You need a working microphone and must be able to communicate clearly.

No ERP or explicit sexual content

G6

Not in game, not in Discord, not anywhere connected to the community.

No hate speech

G7

Racism, sexism, homophobia and hate speech result in a straight ban. There is no warning for this one.

Do not promote or assist rule-breaking

G8

Helping someone break a rule is treated the same as breaking it yourself.

No real-life sensitive topics

G9

Suicide, terrorism, pandemics and similar subjects are not roleplay material here.

02

Characters

Each character is a separate person, with a separate life and a separate memory.

Every character is unique

CH1

No shared information and no shared assets between your own characters.

Realistic names only

CH2

No unrealistic or meme names.

One character per criminal group

CH3

You may only have one character in any given gang or criminal organisation.

No corruption in government roles

CH4

Police, EMS and other government roles may not be played corrupt unless it has been approved in advance.

Inactivity

CH5

Ninety days inactive puts your property and roles at risk of being released.

Permanent death

CH6

Three "no pulse" outcomes is a permanent character death. So is a /me dead or 0 BPM — once either happens, that character is gone.

03

Roleplay standards

What your character knows, what they can do, and what they are willing to risk.

Metagaming

RP1

Using information from an out-of-character source to your advantage in character. That includes third-party communication such as Steam or Discord — in-character information moves through in-game methods only.

Cross-character metagaming

RP2

Sharing information or assets between your own characters is not allowed, with or without a middleman.

Powergaming

RP3

Forcing an outcome on another player without giving them a fair chance to respond — "/me breaks your leg" with no opportunity to resist — or using game mechanics in unrealistic ways to gain an advantage.

No abusing keybinds or mechanics

RP4

Binding emotes to gain an advantage in gunfights, or acting on someone stuck in an animation or a menu, is bypassing roleplay rather than playing it.

Value your life

RP5

If you cannot escape a situation without being harmed, you comply. This also covers putting your own character in situations that would seriously hurt them, such as taking very tall jumps in a vehicle.

New life rule

RP6

If you are downed and respawn, your character does not remember what led to it. If you are taken to hospital you may remember those events within reason, but you may not return to the scene until it is finished. Revived on scene with a medkit, you may stay.

Scamming

RP7

Scamming can have both positive and negative effects on roleplay therefore scamming is allowed to a maximum value of 75k. Vehicle purchases must be fully legit - any scamming involved with the purchasing or selling of a vehicle will be considered a rule break.

04

Combat and pursuit

Initiation, vehicles, and the limits on a criminal scene.

RDM

CB1

Killing or seriously harming another player without initiation or a valid roleplay reason. Initiation must make clear what is coming and leave time to react — more than "hands up or die".

VDM

CB2

Intentionally using your vehicle as a weapon. The only exception is someone attacking you who is already in your escape path; you may not go out of your way to strike them. Excessive vehicle-to-vehicle ramming may also count.

Criminal group limits

CB3

A maximum of six people may be involved in a single criminal situation at any one time.

Getaway vehicle limits

CB4

Three cars maximum: the one in the original chase, plus two more.

No cop baiting

CB5

Doing things in front of police purely to get a reaction — running reds past a patrol just to start a chase — is not roleplay.

Water dumping

CB6

Escaping by water needs to be set up in roleplay, such as a boat waiting. Dumping a vehicle and swimming off because police cannot follow is not an escape plan.

Crime around restarts

CB7

No crime in the 30 minutes before or after a server restart.

05

Crime, robbery and hostages

Where crime can happen, and how far it can go.

Green zones

CR1

Hospitals are green zones and crime is not allowed inside one. You also cannot retreat into a green zone to escape a hostile situation.

Player-owned businesses are green zones

CR2

No crime may be committed at any player-owned business.

Robbery limits

CR3

Take what makes sense — money, drugs, weapons — not everything a player owns. You may only take what is on them or in their vehicle at the time; you cannot force someone to fetch a car or withdraw money.

Hostages

CR4

You cannot take a business worker hostage. Others inside the business may be taken, but only as a last resort.

Medkitting hostages

CR5

If you kill a hostage you have taken, you may medkit them once.

Breaching

CR6

Breaching is for heists only — never shops or Best Buds. You must hold every item required for the heist, the heist must be active, and the loot must not already have been collected.

Police equipment

CR7

You may not take PD firearms or any equipment labelled (PD). Stealing or looting PD items will result in points or a ban.

Emergency services

CR8

NIAS staff cannot be killed, kidnapped or robbed while on duty. Emergency vehicles may only be stolen as a genuine last resort, when you have no other means of escape.

Breaching Heists

CR9

Breaching another criminals heist is only allowed if there are no more than 6 police present on scene

06

Leaving a scene

What counts as running from roleplay rather than playing it out.

Combat logging

CL1

Disconnecting during an active scene to avoid being killed, robbed or arrested. If you combat-log on somebody, they receive the contents of your pockets. Bans escalate: one week, then two weeks, then 30 days and character deletion — alongside a reputation wipe and a possible character wipe.

Storing during a scene

CL2

Do not store vehicles or items during an active pursuit or fight. Make sure you are genuinely clear first.

07

Cheats and exploits

Handled separately from everything else, and far less patiently.

No cheats or exploits

X1

Cheats and exploits are dealt with very seriously. If you find an exploit, or see someone using one, report it to staff as soon as possible.

No macros, mods or binds that give an advantage

X2

Anything that gives you an unfair edge over other players is treated as cheating.

08

The golden rules

If you remember nothing else on this page, remember these.

Play to create stories, not to win

GR1

The best scenes are the ones where losing was still worth playing.

Follow the rules

GR2

Everything above exists so that everyone gets the same standard of roleplay.

Have fun

GR3

That is the point of all of it.

Consequences

What happens next.

Punishments escalate within a rolling 90-day window. Every one is logged with the rule broken, the evidence used, and the staff member who issued it. Every one can be appealed.

Immediate ban

A straight ban. Cheating and exploiting are handled with no leniency.

Racism, sexism, homophobia or hate speech · Cheats, exploits, macros or advantage binds

Combat logging

First time one week, second two weeks, third 30 days and character deletion — with a reputation wipe and a possible character wipe. Your pockets go to the person you logged on.

Disconnecting to avoid being killed, robbed or arrested

Police equipment

Points or a ban, depending on the circumstances.

Taking PD firearms · Looting items labelled (PD)

Character death

Permanent character death. That character is gone.

Three "no pulse" outcomes · A /me dead, or 0 BPM

History

What changed, and when.

Rulebook rewritten in full: conduct, characters, roleplay standards, combat and pursuit, crime, leaving a scene, cheats, and the golden rules.

Read it? Then apply.