This is a serious roleplay server
Low-quality roleplay will result in punishment.
Short, plain, and enforced the same way for everyone. Not knowing a rule has never been a defence — but we've tried hard to make sure you never need that excuse.
These apply everywhere — in game, in Discord, and on this website.
Low-quality roleplay will result in punishment.
If a rule break happens, finish the scene and report it afterwards. Do not break character or start rule-checking mid-roleplay.
Staff, Directors and Management make the final call in all situations.
Player reports must be made within 24 hours of the incident.
You need a working microphone and must be able to communicate clearly.
Not in game, not in Discord, not anywhere connected to the community.
Racism, sexism, homophobia and hate speech result in a straight ban. There is no warning for this one.
Helping someone break a rule is treated the same as breaking it yourself.
Suicide, terrorism, pandemics and similar subjects are not roleplay material here.
Each character is a separate person, with a separate life and a separate memory.
No shared information and no shared assets between your own characters.
No unrealistic or meme names.
You may only have one character in any given gang or criminal organisation.
Police, EMS and other government roles may not be played corrupt unless it has been approved in advance.
Ninety days inactive puts your property and roles at risk of being released.
Three "no pulse" outcomes is a permanent character death. So is a /me dead or 0 BPM — once either happens, that character is gone.
What your character knows, what they can do, and what they are willing to risk.
Using information from an out-of-character source to your advantage in character. That includes third-party communication such as Steam or Discord — in-character information moves through in-game methods only.
Sharing information or assets between your own characters is not allowed, with or without a middleman.
Forcing an outcome on another player without giving them a fair chance to respond — "/me breaks your leg" with no opportunity to resist — or using game mechanics in unrealistic ways to gain an advantage.
Binding emotes to gain an advantage in gunfights, or acting on someone stuck in an animation or a menu, is bypassing roleplay rather than playing it.
If you cannot escape a situation without being harmed, you comply. This also covers putting your own character in situations that would seriously hurt them, such as taking very tall jumps in a vehicle.
If you are downed and respawn, your character does not remember what led to it. If you are taken to hospital you may remember those events within reason, but you may not return to the scene until it is finished. Revived on scene with a medkit, you may stay.
Scamming can have both positive and negative effects on roleplay therefore scamming is allowed to a maximum value of 75k. Vehicle purchases must be fully legit - any scamming involved with the purchasing or selling of a vehicle will be considered a rule break.
Initiation, vehicles, and the limits on a criminal scene.
Killing or seriously harming another player without initiation or a valid roleplay reason. Initiation must make clear what is coming and leave time to react — more than "hands up or die".
Intentionally using your vehicle as a weapon. The only exception is someone attacking you who is already in your escape path; you may not go out of your way to strike them. Excessive vehicle-to-vehicle ramming may also count.
A maximum of six people may be involved in a single criminal situation at any one time.
Three cars maximum: the one in the original chase, plus two more.
Doing things in front of police purely to get a reaction — running reds past a patrol just to start a chase — is not roleplay.
Escaping by water needs to be set up in roleplay, such as a boat waiting. Dumping a vehicle and swimming off because police cannot follow is not an escape plan.
No crime in the 30 minutes before or after a server restart.
Where crime can happen, and how far it can go.
Hospitals are green zones and crime is not allowed inside one. You also cannot retreat into a green zone to escape a hostile situation.
No crime may be committed at any player-owned business.
Take what makes sense — money, drugs, weapons — not everything a player owns. You may only take what is on them or in their vehicle at the time; you cannot force someone to fetch a car or withdraw money.
You cannot take a business worker hostage. Others inside the business may be taken, but only as a last resort.
If you kill a hostage you have taken, you may medkit them once.
Breaching is for heists only — never shops or Best Buds. You must hold every item required for the heist, the heist must be active, and the loot must not already have been collected.
You may not take PD firearms or any equipment labelled (PD). Stealing or looting PD items will result in points or a ban.
NIAS staff cannot be killed, kidnapped or robbed while on duty. Emergency vehicles may only be stolen as a genuine last resort, when you have no other means of escape.
Breaching another criminals heist is only allowed if there are no more than 6 police present on scene
What counts as running from roleplay rather than playing it out.
Disconnecting during an active scene to avoid being killed, robbed or arrested. If you combat-log on somebody, they receive the contents of your pockets. Bans escalate: one week, then two weeks, then 30 days and character deletion — alongside a reputation wipe and a possible character wipe.
Do not store vehicles or items during an active pursuit or fight. Make sure you are genuinely clear first.
Handled separately from everything else, and far less patiently.
Cheats and exploits are dealt with very seriously. If you find an exploit, or see someone using one, report it to staff as soon as possible.
Anything that gives you an unfair edge over other players is treated as cheating.
If you remember nothing else on this page, remember these.
The best scenes are the ones where losing was still worth playing.
Everything above exists so that everyone gets the same standard of roleplay.
That is the point of all of it.
Punishments escalate within a rolling 90-day window. Every one is logged with the rule broken, the evidence used, and the staff member who issued it. Every one can be appealed.
Racism, sexism, homophobia or hate speech · Cheats, exploits, macros or advantage binds
Disconnecting to avoid being killed, robbed or arrested
Taking PD firearms · Looting items labelled (PD)
Three "no pulse" outcomes · A /me dead, or 0 BPM
Rulebook rewritten in full: conduct, characters, roleplay standards, combat and pursuit, crime, leaving a scene, cheats, and the golden rules.